![]() ![]() All Capcom really needed to do with Devil May Cry 5 was repackage the classic DMC gameplay with a modern coat of paint, but DMC5 is an excellent, thoughtful update." Score: 4.5/5ĭualShockers' Ryan Meitzler: "While DMC5 has upped the series' style and flashiness to heights never seen before, it also packs in a surprising level of warmth and humanity that doesn't completely let its focus on style overwhelm substance. Nero's here, Dante's back in pitch-perfect form, and V provides a brand-new style of play. USgamer's Mike Williams: "Capcom fills fans' dark souls with light! Devil May Cry 5 is an excellent return to form for the franchise, setting it up for a bright future. ![]() He "had the idea of taking what you need to protect and what you need to attack with and separating those two elements." Thus, the unique concept of V was born, where he acts separately from his offensive familiars, who attack enemies while he weaves through the battlefield. When creating V, Itsuno mentioned that he wanted a character that would play totally differently from the two established ones. When an enemy's health reaches a certain threshold, V can swoop in and execute them, but otherwise, he can't directly attack on his own. When V reaches Devil Trigger Level 3, he summons Nightmare, a hulking golem-like beast that works alongside the other two summons. Meanwhile, Griffin the bird launches ranged attacks and helps V maneuver around the battlefield. Shadow takes the form of a panther, using its agility to pounce on foes. From afar, he controls two creatures at all times. V, on the other hand, boasts a completely different combat style. Dante and Nero are mostly close-quarters combatants, both being accomplished swordsmen. ![]()
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